Note: This procedure involves editing a game file; create a
backup copy of the file before proceeding. Use a hex editor
to edit the "persist.dat" file in the game folder.
Go to hexadecimal offset $44. Change the $02 or $06 value at that location to $07. Save the file and start the game.
Press [F1] to display the diary screen, then enter one of the following codes to activate the cheat function.
Repeat code entry to disable the code.
Press [F8] to change characters - shapeshifter
Invincibility - liveforever
One hit kills - touchofdeath
Cannot be knocked down - canttouchthis
Ammunition and health - fatloot
Breakable objects - glassworld
Win level - winlevel
Lose level - loselevel
Super ammunition - superammo
AI controlled characters fight each other - reservoirdogs
Gatling guns mode - roughjustice
Daodan power mode, more damage - chenille
Godzilla mode, become giant - behemoth
Fists Of Legend mode - fistsoflegend
Ultra mode, tougher enemies - killmequick
Slow motion mode - carousel
Big head mode - bighead
Mini mode - minime
Regenerate health - elderrune
Phase cloak - moonshadow
Weapons locker - munitionfrenzy
Enable developer mode - thedayismine
Use the thedayismine code, then press ~ to display the
console window. Enter one of the following codes to
activate the corresponding command.
Cycle through all possible weapons - [F7]
Change character - [F8]
Start recording - [F9]
Stop recording - [F10]
Playback recording - [F11]
Toggle slow motion - [Ctrl] + [Shift] + G
Toggles textures - [Ctrl] + [Shift] + S
Display opponent logic - [Ctrl] + [Shift] + B
Display frame rate - [Crtl] + [Shift] + Y
All doors unlocked - door_ignore_locks = 1
Kill all nearby AI - ai2_kill
No clipping mode - chr_nocollision 1
No clipping mode - disabled chr_nocollision 0
Defeating the computer:
It is easier to defeat the computer if you run counter-
clockwise around the room. Just run in a circle since
Konoko can move faster than the laser beams.
Defeating the Boss after the brain computer:
The Boss after the brain computer has the Wave Motion
Cannon. When you start, run at him at an angle and jump
kick the gun out of his hands -- he will fall down. Once
he is on the ground, run over to the gate with the two
fallen guards on each side. Go to the right and pick up
the Hypo. Use it, and when you are super charged go after
the Boss. This should make quick work of his health. If he
has any health remaining, just use combos on him. Note:
Do not let him get the gun.
Ammo is always in short supply, so conserve it by going
hand-to-hand whenever possible.
When an enemy is down but not out, step back. Standing
right at his feet gives him an opportunity to jump up and
surprise you with a kick or punch.
It's not too tough to disarm most bad guys, but try to stay
between them and their fallen weapons, lest they pick them
up and smite thee.
After what has seemed to be an eternity in development,
Bungie's anime-inspired fighting game, Oni is finally here.
This title was starting to achieve the all too common,
"Where's is it?" syndrome. Luckily, it wasn't quite as
bad as Daikatana (in more ways than one - it doesn't
completely blow!) and didn't set any type of record delay
(Duke Nukem Whenever). But as always, gamers usually have
high expectations for games with long development cycles.
Was it worth the wait? This is not an easy question to
answer. Why? Because there are some great things going
on here along with a few negative and somewhat crushing
You play in third-person perspective as cyber-girl,
Konoko. She is an agent for the Tech Crimes Task Force
and it's her duty is take out anyone who gets in her way
as she tries to bring down the Syndicate. The storyline
is your typical action fare but it provides a good excuse
to bash some heads in this anime fighter.
The anime theme fits in nicely with the fighting action
but don't expect the best in graphics. The character
designs work since they play into the simplicity of anime
but the same can't be said about the environments. They
are just flat-out boring. Most of the levels look like
empty warehouses with a few boxes or dividers thrown in
to break things up. Not good, especially when everything
is presented in a battleship-gray color scheme. This is a
tough one to judge since the level designers were definitely
going for the vast and large-scale look, similar to what
you'd see in a James Bond movie but the end result are boring
levels to move around in. More interactivity with objects
could have helped to mitigate this but unfortunately, alterable
items such as breakable windows are few and far between.
Another hit to the graphics, are the clipping problems that
are prevalent throughout the entire game.
While I'm talking about the downside, the lack of a user-
control save feature is just plain frustrating. The
automatic save points keep things somewhat bearable but
there are some large gaps between save points and not being
able to save whenever you want to just plain sucks. Now,
don't get me going on this subject. I've heard all of the
arguments before - more challenging, increased tension,
realistic, blah, blah, blah. I don't care! I just want to
save the game whenever I want to. If I wanted to replay
parts of the game, I'd just start it over. Saves should be
determined by the gamer. End of debate!
Other control irritations - no keyboard configuration window.
You have to go into the key_config.txt file to make keyboard
and mouse control changes. I can just hear the marketing guy
screaming, "Ship It!". The other missing item is gamepad
support. Strange for a game which was also designed for
consoles. No big worries on this one though - the keyboard
and mouse controls are exceptional, especially after you
customize them to your liking. The run feature takes a little
time to get used to (double key tap) but otherwise than that,
the controls are a breeze.
This brings me to the gameplay where hand-to-hand combat
is king. Konoko has a multitude of different moves when it
comes to punching out her enemies. She can punch, kick,
throw, and disarm her enemies. Master the combination moves
and the end result is a one woman wrecking crew. This is
without a doubt the best control moves of any third-person
character that I've seen in a PC game. I never really got
tired of going hand-to-hand with any of the enemies and
used my weapon on an as-needed basis only. The game almost
discourages the use of weapons by slowing the player down
when your weapon is drawn (speed hit is based on the size
of the weapon). In addition, Konoko can only carry one
weapon at a time. Time to perfect that sucker punch!
Speaking of punches, the varying color effects of the blows
you inflict upon your enemies represent their health. This
smart effect also adds nicely to the anime look of the game.
The enemy A.I. is another bright spot to Oni. If an enemy
spots you, get ready since he's coming after you and will
most likely be bringing his buddy along with him. Stealth
is an important ingredient to success in Oni. This fact
definitely adds to the tension factor as I found myself
always peeking around corners and just plain staying out
of sight. The quality of the enemy A.I. is another reason
for having user-enabled saves. Uh oh, I'm re-starting again
Competing against other people is the major appeal to any
successful fighting game, so not having this opportunity
with the PC version is a major disappointment. The fighting
moves are too well designed to be missing this gameplay
component. It reminds me of the feeling you get when you
watch a great movie that has bad ending. Damn!
I hate putting this game down since the combat is so much
fun but you have to judge it based on the entire package
and this is where Oni stumbles. It could have been a contender
but unfortunately, the lack of user-control saves and a
multiplayer feature keep this fighter out of the championship ring.