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MechWarrior 3 kodai:


Patarimai:

1. When you are at the the last mission, shoot all
the mech enemies with your laser at their left leg and
left arm but do not kill them. Let them kill you and do
not save.
Then restart the game and enter "brainsup" as you piolot entry.
If done right, you should have 2 new mechs.

Disable Heat Death:

To disable heat death (not exploding when you overheat)
do the following. Take a mech that overheats by shuting
down or explodes when perfoming an alpha strike.
As soon as you do the alpha strike, quickly use your
coolant by pressing the F key. You should recieve a
message that says, "Heat death disabled."

Easier Salvage:

To salvage enemy mechs easier all you have to do is to
shoot off one of the enemy mech's legs. An easy way to
do this a group a lot of medium pulse lasers together
and fire them at one leg. NOTE: This trick doesn't always
work, but it does increase your chances for salvage.

Video Select:

To view any of the videos from Mech Warrior 3, open
"My Computer". Then right-click on the Mech Warrior 3 CD,
then click on open. Then go into the video folder.
Just double click on the video you wish to view.

Easy salvage:

Blow the legs off a mech, rather then the torso.
Or, better yet, use a head shot.

Easy head shots:

Salvage a "Clan Targeting Computer" and equip it
on your mech. Then target a mech's head and fire
a large pulse for a one hit head shot kill.

Easy kills:

Blow off one leg of a mech. Since a mechs legs are
much weaker then the torso, it makes killing enemy
mechs much easier.

Temperature Management:

Overheating is more of an issue than in any previous
MechWarrior games. When you modify your loadouts, don't
add more energy weapons than you can cool effectively.
Those machine guns don't look like much, but they can
keep tearing at an enemy while you cool down from that
laser volley you just fired.

Strategies:

When battling enemy heavy mechs, send in whatever lance
mates you have first while you concentrate heavy fire on
the enemy mechs' legs. Use the zoom feature for those
accurate long-range attacks.

Hints:

Don't think that an assault mech automically means you have
the cat by the tail. Even the heaviest mech can have its
legs or chest torn out by a couple of well-placed AC/20
shots. Keep moving and use cover.

Heat is more of an enemy than in any previous MechWarrior
game. When you modify your loadouts, don't add more energy
weapons than you can cool effectively. Those machine guns
don't look like much, but they can keep tearing at an enemy
while you cool down from that laser volley you just fired.

When battling enemy heavy mechs, send in whatever lance
mates you have first while you concentrate heavy fire on
the enemy mechs' legs. Use the zoom feature for those
accurate long-range attacks.

Kodas:

Hold alt+ctrl+shift and type the following words:

coldmiser : disable heat sink
blorb : no damage
flygirl : jumpjet
mightymouse : unlimited jumpjet juice
cia : unlimited ammo


Ultimate Powered Mechs:

If you want really good mechs, then you need to have the following weapons:

Medium Lasers
ER PPC's
MEdium Pulse Lasers
Flamers
LRM 10-20's

*Thor: 4 ER PPC's, 3-7 Medium Lasers, and if you have the room, 1 Flamer.
ER PPC's go to the Left Arm, all Lasers to Right Arm and the Flamer goes with
the Lasers.

*Daishi: 6-9 Medium Pulse Lasers, and as many Double Heat Sinks as possible.
All Lasers go to the Arms.

*Annhilator: 4 ER PPC's, some LRM 10-20's, and if you can cram 'em in there, 2-4 (preferrably
4) if you can do 4, 2 for the center torso, 1 for each leg.
Instant Action:

**Annhilator 6-7 ER PPC's

*Note: I recommend shooting all enemy 'Mech's at the leg, because if you don't
have a lot of Clan Heat Sinks and Clan Double Heat Sinks, your 'Mech will shut
down on firing the ER PPC's.

**Note: INSTANT ACTION ONLY! You need to have Heat Tracking turned off or else
your 'Mech will blow up.

Note 3: If other mech's are lighter, a shot in the center torso will kill them.

Hint:

Annhilator: The ER PPC's, Clan LRM 20's, and 4 Jumpjets. Weapons & equipment
are shown in the above cheat: Ultimate Powered Mech's


Hint for a mech lancemate:

In an instant action game have at least 1 assult type as a lance mate. Then customize it so
it has a couple of flamers and then chuck it full to the brim with srm4 or sreak srms and such.
then when attacking either another assult type or alarge amush of light mechs, you can call him
over. I made one which had so many srms that the moment the first one last one fired that te
first one could fire again. All his rockets homeing in on 1 target. well. nothing has survived
it yet. so..thats my hint/cheat.


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