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MechCommander 2 kodai:


Patarimai:

The ai is really stupid it locks onto the first thing
it sees and chases it so..run a really fast mech into
visual range of the enemy when they follow it charge
it behind your main battle lance the enemy won`t fire
on them but will continue mindlessly on after your bait
as your main force stomps on them.

As you only have limited resource points,use them wisely.
Usually,I will get myself 1 or 2 repair trucks depending
on how many Mechs I have.The rest of it,i use to salvage
expensive Mechs like Mad Cats and Atlas.In this way,i am
able to save my c-bills.

Save file editing tips V1.00:

Note - I don't care what you do with save files, it your
own responsibility to change what you saved. Always backup
before try these, and.. please let me know if you want to
add something here. :^) Please, no complains, questions, etc..

First, open save file 'anyname.fit' in
C:\program files\microsoft games\mechcommander2\data\savegame -
by default -, with text editor (notepad or wordpad.. etc),
pretty simple.

If you saved some mech configuration, you might need to go
down a bit (or more) to find what you want. (If you just
saved after 1st mission, it will make things easier, make
sure you didn't saved any mech config)

You can change - C-bills, pilot stats (gunnery, piloting,
special skills, medals, dead/live) Note - For pilot stats,
start with 'pmw's are where used in campaign.

Still testing 'Additional purchasing' thingy...

*** I guess remove '_' make that pilot available in
campaign, but not recommended, if you add all, you don't
have space for that much, and don't add pilot where you
can find in mission, could crash comp (rescue Craymore
mission is the one) ***

If you change gunnery and piloting skill, pilot rank
will automaticaly changed to that level. So please add
skills before or after changed gunnery and piloting skill.
In game, gunnery and piloting skill max is 80. Also usable
skills per pilot is 4, so choose carefuly.

Weapon skills will add accuracy bonus, Mech skills for
less samage taken when piloting certain mech class, Sensor
will add more info in sendor range, jumpjet will let you
jump farther, scout will give pilot better line of sight,
toughness will make you pilot survive injury, sharp shooting
will make pilot easy to destory certain mech parts (head
arms and legs, if you order 'called shots'). For more skill
info, look at in games.

Following list is for easier skill change. (change FALSE
to TRUE - in CAPITAL letter- , if you like to disable certain
skill, do reverse, TRUE to FALSE)

*** I didn't bother on medals, its just for decoration, I think ***

Regular skills:

Skill 0 - Light class mech
Skill 1 - Laser
Skill 2 - Light autocannon
Skill 3 - Medium autocannon
Skill 4 - Streak SRM
Skill 5 - Small arms
Skill 6 - Sensor
Skill 7 - Toughness

Veteran Skills:

Skill 8 - Medium class mech
Skill 9 - Pulse laser
Skill 10 - ER laser
Skill 11 - LRM
Skill 12 - Scout
Skill 13 - Jump jet

Elite Skills:

Skill 14 - Heavy class mech
Skill 15 - PPC
Skill 16 - Heavy autocannon
Skill 17 - Short range
Skill 18 - Medium range
Skill 19 - Long range

Ace skills:

Skill 20 - Assault class mech
Skill 21 - Gauss rifle
Skill 22 - Sharp shooter


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