While playing, press [Ctrl] + [Shift] + "~".
This will bring up a small text icon at the
bottom left of the screen. Type any of the codes
below (including spaces):
Note: There is a space between \"@\" and the remainder
of the code.
Invincibility for the wizard - @ yourbulletscannotharmme
Invincibility for the wizard - @ mywingsarelikeashieldofsteel
Full health - @ bythepowerofgrayskull
Full mana - @ ihavethepower
32 souls - @ dontfearthereaper
Wizard can collect red spirits - @ castratetheheathens
Reset spell timers - @ timeisonmyside
Level 9 with all spells and creatures in local multi-player
game - @ ragebuilding
Wizard gets indicated spell type - @ gimmegimmegimme [spell name] Spawn indicated monster without
using souls - @ alliwantforxmasisa [monster name]
Spawn four of indicated monster without using souls - @ aplethoraof [monster name]
Spells:
Speed Up
Insect Swarm
Heal
Protective Swarm
Slime
Animate Dead
Demonic Rift
Wailing Wall
Plague
Intestinal Vaporization
Death
Patarimas
Assign key bindings to all commonly used spells trying
to click on the spell tab and find the right one to cast
takes too long in the heat of battle.
When you have enough souls, be sure to issue the Guardian
spell to two or three of them to protect your altar from
attack. They might not be enough to beat back an attack,
but they are likely to hold off the enemy long enough for
you to teleport back with reinforcements.
Learn the special abilities of units and take advantage of
them during battle. A Druid will use his Life Shield on his
own accord after he takes damage, for instance, but he would have come out much better if he'd waded into the fight with the shield already active.
Take advantage of computer allies when your force is small by positioning your creatures near them during battle. They'll divert some of the attention away from you, and you can collect the souls of enemy creatures they kill.
Once you have two or three Manaliths erected, start building shrines at mana fountains as you advance farther from your altar. Sac Doctors can take souls there, reducing the risk of being killed as they make the long trek back to your altar.